

I decided to go for France, so I traveled up the Slayer family tree and nabbed a French surname and opened an account under Jean Cormier. After choosing a server you can create or select an account assigned to a particular Nation. From Flag Captain onward you get into the heavy stuff ending in Rear Admiral who can compliment the largest ships such as the HMS Victory and the Santisima. The fun picks up at Master and Commander and Post Captain were you can successfully crew 5th and 6th rate Frigates. In terms of comparing the ship types to player ranks from Midshipman to First Lieutenant your crew can complement the Unrated ships and ending with the first 6th Rate frigate, the HMS Cerberus. Unrated includes all the small stuff starting with little 12 gun cutters with 6 pounder pop guns up through schooners, brigs and snows mounting 22 guns. 5th and 6th Rates comprise the fleet work horse frigates including 44 gun monsters like the USS Constitution at the top and 26 gun light weights like the Cerberus at the bottom. Third Rates of Seventy Four guns were considered the optimal mix of firepower, speed and durability and typically formed the back bone of most battle lines. Next we will take a look at the ship types via Royal Navy Rating System:ġst through 4th Rates are the big Ships of the Line having at least two gun decks and mounting big scary 32 pounder guns on the lower deck. Rear Admiral(Chef d'Escadre) - Max crew of 1100.Commodore(Chef de Division) - Max crew of 800.Flag Captain(Capitaine de Pavillon) - Max crew of 650.Post Captain(Capitaine de Vaisseau) - Max crew of 350.Master & Commander(Capitaine de Frégate) - Max crew of 250.First Lieutenant(Capitaine de Corvette) - 200.Lieutenant(Lieutenant de Vaisseau) - Max crew of 150.Junior Lieutenant(Lieutenant de Frégate) - Max crew of 120.Ensign(Enseigne de Vaisseau) - Max crew of 60.Midshipman(Garde-Marine) - Max crew of 40.While you could acquire a Third Rate ship of the line as an Ensign you barely command enough men to keep her decks scrubbed. As a player you can buy or capture pretty much any type of ship in game so progress is throttled not by grinding trees but by your Rank and the size of the crew you can command. Ships you buy or craft typically have a durability rating up to five(?) Meaning you can lose it that many times before it is permanently gone, vessels taken as prizes have a durability of one. Also in Port you can take on missions from the Admiralty or queue up for large and small battles.

You can also craft, buy and sell goods and vessels as well as repair and equip your ships. In the various friendly ports you can lease outposts allowing you to setup resourcing operations, shipyards, warehouses and docks to store spare ships. You can choose any of these factions as the fight over the various ports, seas and trade routes in the theater of operations. Contesting these waters are nine factions including Britain, France, Spain, The United States, Sweden, Denmark, The Netherlands, Neutral(don't play as these guys) and Pirates. As was stated the game world consists of the Caribbean, including the coasts of Mexico, the southern US and upper edge of South America. First I will give a quick overview of some of the basic Open World Stuff. After playing a night in the PVE Server to get my basic sea legs I've decided to jump in the deep end and start PVP, I will share what I learn and document my successes and failures here.
#NAVAL ACTIO NCAN YOU LOOSE YOUR SHIPS CRACK#
Wherein StarSlayer records his attempts to journey from shave tail midshipmen to Beau Sabreur of the high seas! So I have finally started to take a crack at Naval Action, an open world naval combat game by Game-Labs LLC set in Caribbean during the Age of Sail.
